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There are of course features present/missing within each program. Once you get to know all its shortcuts you can model and iterate blazingly fast, and if you utilize the modifiers you can do it in a fairly non-destructive way too. I’ve been using a combination of Blender/Maya/Max for about 5 years now, and despite being free, I’ve actually found Blender to be the fastest and most intuitive one out of the three. I could however see Blender becoming the standard tool for indie studios, primarily because of the financial gain from using free, open-source software.
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What I do think we’ll see is more studios accepting Blender as an industry-standard tool alongside Maya/Max.
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George Garton: A lot of AAA studios have custom tools and scripts that are built to work with Maya/Max etc, not to mention all the employees who would need retraining.
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